GTA 6 map: Vice City, Leonida, and the places we know exist
Last updated: 2026-11-12
GTA 6 takes place in the fictional state of Leonida — a version of Florida — with Vice City as its main city, modelled on Miami. Rockstar has confirmed a set of place names across trailers, screenshots and store copy. Everything on this page is one of those confirmed names. Where a name has been speculated but not confirmed, it is marked as speculation or left out.
The two names that matter
Leonida is the state. Florida is the obvious real-world analogue: flat, coastal, hurricane-prone, with a peninsula geography and a tourism economy built on beaches and nightlife. Rockstar has used invented state names for every GTA since San Andreas, and Leonida follows the same convention.
Vice City is the city, returning from 2002's Grand Theft Auto: Vice City. The 1980s Miami aesthetic that defined the original — pastels, neon, art deco seafront hotels, a cocaine-driven economy — appears to be referenced but not universally applied. The modern Vice City in GTA 6 reads as a contemporary city with that history layered underneath, rather than a period piece.
Confirmed locations
| Location | What we know |
|---|---|
| Vice City | The main city. Miami analogue. Contains several named districts. |
| Leonida | The state. Florida analogue. Contains Vice City and the surrounding regions below. |
| Washington Beach | A Vice City beachfront district. Carried over as a name from the 2002 game. |
| Southside Vice City | A district south of the main city area. |
| Stockyard | An industrial district, consistent with the meatpacking and rail yard geography of the Florida interior. |
| Shore Drive | A coastal road or area. Named in store and marketing material. |
| Mount Kalaga | A mountain or elevated region. Notable because Florida has no mountains — this is a deliberate departure from the real-world analogue. |
| Gambit Bay | A bay area, coastal in character. |
| Lake Leonida | A lake, presumably a large inland body of water. |
| Watson Bay | Another bay location. |
Ten confirmed names is enough to establish the shape of the map: a coastal city with districts, a large inland region with at least one lake and one mountain, and multiple bays around the perimeter. That is a considerably more varied geography than GTA 5's Los Santos, which was city plus desert plus coast.
What has not been confirmed
Being precise here matters more than being interesting, because map speculation is where most GTA 6 coverage goes wrong:
- Total map area. No square mileage, no comparison to GTA 5, no official figure of any kind. Any number you see is derived from trailer camera work, which is not a measurement.
- A second full city. Only Vice City has been confirmed as a city. Leonida has regions and named locations, but no second urban centre has been announced.
- Interior count. Rockstar has shown interiors, but has not published how many are enterable.
- Whether the whole map is available at the start. No statement on region locking by story progress.
Mount Kalaga is the interesting one
Florida's highest point is about 105 metres above sea level. It is, functionally, the flattest state in the country. So a named mountain in a Florida analogue is not an accident — it is a signal that Leonida is an invented geography, not a traced one. Rockstar has consistently done this: San Andreas compressed a chunk of California and Nevada into one state, and Leonida appears to be compressing Florida plus a mountain range that does not exist.
The practical consequence for players is that the map will not be navigable by real-world Florida knowledge. Knowing Miami's street layout will help with the vibe of Vice City and will be useless for finding your way around Leonida.
How the map will fill in
Rockstar typically reveals the map progressively: trailers show slices, the in-game pause menu shows the full outline once you own the game, and community map projects reconstruct the whole thing within days of launch. Expect the same here. On November 19 the full map exists in the game, and within a week there will be fan-made interactive maps with every collectible pinned.
For a site like this one, that is the moment worth planning for: the searches that matter after launch are not "GTA 6 map" but "where is X in GTA 6" and "how do I get to Y". Those are answerable only once the game is in people's hands.